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On rediscovering the joy of finishing a game

On rediscovering the joy of finishing a game

May 7, 2026 · Katarína Dvořáková

I have a graveyard of half-played games on my phone. So do you, probably. Somewhere along the way, mobile gaming became about games that never end — endless runners, endless collections, endless daily chores.

What broke the spell for me was a run of short, deliberate indie titles that actually stop. Foldpaper Heist has a last level. Luxora has a real ending. When you reach it, the game says goodbye, and there's a strange relief in that.

Finishing something is satisfying in a way the endless treadmill can never be. You get closure, a sense of a complete experience, room in your head to move on to the next thing. It's the difference between reading a novel and doom-scrolling.

I'm not against long games. But I've started actively seeking out ones with a clear finish line, and my playtime feels better spent for it. Sometimes the best thing a game can do is let you leave.

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